Tuesday, October 30, 2007

War on Terror




When I thought of designing a game based on "war on terror", it reminded me of one of the first games i'd ever played on computer. I think it was called "detectives" and was a DOS based game. So the following idea is pretty much inspired by the same game, with added imagination and concepts from real world events and james bond !

A 3D LARP / Strategy game, this game involves the player to choose an agency and play the role of an agent.

Objective: To uncover terrorist plots and foil them.

Gameplay: The agent is given a mission and a scene or a clue. Based on that, he/she will have to make a decision on what to do next from a set of options that could include the following:

- Go to some place (eg. Go to Footy Sports Bar . Downtown, Chicago )
- Talk to someone (eg. Talk to the curator of the Louvre, Paris )
- Attend an event (eg. Daily Hospital Grand Opening)
...

So the game requires the agent to make decisions and the events that follow depend heavily on these decisions.

He/She is obviously constrained by time (You can't take a year to uncover a plot thats already been executed ?!)

In some scenes, the player will be in FPS mode, where he/she will have to scout around to find clues and defend from enemy attacks. Yes, the player will be given a weapon. To make it really difficult and realistic, the player can carry only a limited amount of weapons and ammunition.

In some cases, when the plot is uncovered, the player will then have to engage in battle to say stop a bomb from exploding or prevent the assassination of a VIP.


Suggestion from class: this game has a potential of taking the form of an iCi.

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